Now in development

Greenskin

A turn-based pixel-art tactics game. Raise the dead, blast the living, and teleport across the battlefield as a ragtag warband featuring an orc, a troll, the family wolf and one very tired necromancer.

Platform PC · Mac Engine Bespoke Status Pre-alpha Est. 2026
Greenskin key art — the necromancer, orc, troll and wolf stand together over rubble.

01The battlefield

Tight, deterministic turn-based fights on a hand-pixeled grid. No RNG damage. No fake difficulty. Every loss is your fault.

Greenskin in-game battle: COMMANDS panel on the left, grass battlefield in the centre, and a COMMAND BAR along the bottom.
In-game · pre-alpha

02The warband

Four units. Each one is on their last legs and pretending otherwise. Pick a marching order and try not to lose anyone you like.

Necromancer sprite Hero 01
Necromancer

Tholm, the very tired

Carries a skull on a stick and a grudge from the third age. Heals nobody. Raises everybody. Necromancy is a job, not a flex.

Orc warrior sprite Hero 02
Orc

Grokk, two-handed

Two-handed axe. One-track mind. Gets stronger as he gets bloodier — and he is always getting bloodier. Stand behind him.

Troll shaman sprite Hero 03
Troll

Yrra, of the swamp

Reads omens in rotten leaves. Mends bones with worse bones. Speaks four words of common, three of them rude.

Wolf companion sprite Hero 04
Wolf

Brak

Fastest unit on the field. No spells, no manners, no second moves. Flank, bite, retreat before he turns into a problem.


03Spellbook

The necromancer's three opening moves. Used in this order, you survive turn two. Used in the wrong order, you don't.

Raise dead spell icon

Raise dead

MP20

Pull a corpse out of the dirt. It walks. It hits. It does not last. Best used on whatever the enemy just killed five seconds ago.

Q · Range 3 · Lasts 2 turns
Energy blast spell icon

Energy blast

MP15

A purple spiral the size of a knight. Goes off where you point. Does not care what's standing next to it — your wolf included.

W · 2d6 arcane · AoE 1
Teleport spell icon

Teleport

MP10

You teleport out before the orc dies — he will. Move anywhere on the grid you can see. No action cost. No second chances.

E · Sight range · Free move

04How it plays

Four design rules. We do not break them.

/01

No RNG damage

Every hit lands. Every number on the tooltip is the number on the board. Fights are puzzles, not slot machines.

/02

Hand-pixeled

Every sprite, tile and icon drawn by hand at native resolution. Nearest-neighbour upscale only. Crisp pixels, sharp corners, no filters.

/03

Deterministic AI

Enemies follow a stated rulebook. If you read it, you can outplay it. Difficulty comes from the puzzle, not the dice.


Arachnid Studios

A Dad of 3 who has a day job in the Energy Industry. That website lives here